Wednesday, June 8, 2016

Where We Stand With Battler

This game is for me.  I never see it taking off, making money, or even gaining some sort of small following.  That being said if there is someone else out there who is looking for squad based stratagy/tactical game hopefully this will get finished and put a drop of satisfaction in an empty space of your gamer gut.  I have played with the ideas for this game for a long time and eventually I started making mock ups, little style frames of what the game could look like.  I originally went with a black, white color look with red or blue being used on units depending what team they were on.  I eventually switched to a gameboy look and was very happy with it:




I tried a few different coding programs, having only a very faint distant past with coding.  I even started working on a simpler game to test different programs.  Eventually I said screw it and dove in on the game I wanted to make and here is where I stand now:



Let me explain the gameplay.  It is turn based grid movement, one team goes then the other.  When two units end up on the same space they battle.  In a battle you see all three characters in a squad or unit.  Based on their weapon they do an attack, swords, axes, and spears hit the front row and once they have killed everyone in the front move to the back, while spells do the opposite.  Weapons have a sort of rock, paper, scissors mechanic where they are extra strong against one weapon type, extra weak against another and ok against the remaining two.  Loser is whoever did the least damage or if your unit is completely killed.  When a unit loses it is bounced back a square. Since this capture I have gone even further.  I have added a "tactic" button when you click on a friendly unit allowing you to choose "attack strong", "attack weak", or "attack best".  This tells your characters to either go for the available person with the most health, least health, or the person they would do the most damage to.  That is where I am at now.  I am about to start adding more units soon and that is exciting, however I am very torn as to if I want to add equipment to the game or not.  I think it would extend the development process significantly but really up the customization factor.  Here are some recent screen grabs:











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